-- card: 30913 from stack: in.03 ะตะตะต -- bmap block id: 14498 -- flags: 0000 -- background id: 2766 -- name: ----- HyperTalk script ----- on openCard send cardOpened to background end openCard on move global direction,pillarEat,trollDead,blastDam,holeDam,chase,blasting if direction = "east" or direction = "rear" then if blastDam = true then go to card id 26754 exit move end if if holeDam = true then go to card id 27307 exit move end if go to card id 26200 exit move end if if direction = "west" then beep put "Surly you don't want to walk off the ledge and fall. Take the stairs down." into field 3 exit move end if if direction = "down" or direction = "south" then go to card id 33443 exit move end if pass move end move on closeCard set the cursor to 4 put "" into field 3 end closeCard on take global object,carried -- remember to update carried if you do not pass take pass take end take on drop global object,dropRoom,carried answer "Drop object onto ledge, or off the ledge?" with "off ledge"or"on ledge" if it="off ledge" then put "33443" into dropRoom -- remember to update carried if you do not pass drop pass drop end drop on use global object,carried -- update carried if use results in loss of object pass use end use -- part 16 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=194 top=231 right=267 bottom=228 -- title width / last selected line: 0 -- icon id / first selected line: 9301 / 9301 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: knife ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a knife" into field 3 put false into examFlag end mouseUp -- part 17 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=126 top=231 right=267 bottom=160 -- title width / last selected line: 0 -- icon id / first selected line: 1015 / 1015 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: nodule ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a silicon sphere" into field 3 put false into examFlag end mouseUp -- part 18 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=160 top=232 right=268 bottom=194 -- title width / last selected line: 0 -- icon id / first selected line: 14953 / 14953 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ladder ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a rope ladder" into field 3 put false into examFlag end mouseUp -- part 19 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=59 top=230 right=266 bottom=93 -- title width / last selected line: 0 -- icon id / first selected line: 1019 / 1019 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: bomb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a time bomb" into field 3 put false into examFlag end mouseUp -- part 20 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=92 top=230 right=266 bottom=126 -- title width / last selected line: 0 -- icon id / first selected line: 24317 / 24317 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: key ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a key" into field 3 put false into examFlag end mouseUp -- part 21 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=139 top=195 right=231 bottom=173 -- title width / last selected line: 0 -- icon id / first selected line: 7012 / 7012 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: gem ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a glowing gem" into field 3 put false into examFlag end mouseUp -- part 22 (button) -- low flags: 80 -- high flags: 2000 -- rect: left=105 top=195 right=231 bottom=139 -- title width / last selected line: 0 -- icon id / first selected line: 23078 / 23078 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: orb ----- HyperTalk script ----- on mouseUp global takeFlag,examFlag,object,cardID put the name of the target into object if takeFlag = true then send take to card id cardID else put "a crystal orb" into field 3 put false into examFlag end mouseUp -- part 33 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=94 top=41 right=89 bottom=134 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID,takeFlag if takeFlag then put "You can't use that door unless you can get there." into field 3 put false into takeFlag else put "A ledge and doorway on the opposite wall of the great chamber below." into field 3 put false into examFlag end if end mouseUp -- part 35 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=1 top=215 right=261 bottom=55 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,direction,cardID if examFlag then put "a stairway leading down into the great chamber" into field 3 put false into examFlag else put "down" into direction send move to card id cardID end if end mouseUp -- part 36 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=230 top=164 right=190 bottom=250 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,takeFlag,direction,cardID if examFlag then put "A doorway in the chamber below." into field 3 put false into examFlag else put "You must go down there before you can use that door." into field 3 put false into takeFlag end if end mouseUp -- part 40 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=51 top=182 right=203 bottom=84 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,takeFlag,direction,cardID if takeFlag then put "You can't take it -- it's in the room below you." into field 3 put false into takeFlag else put "Looks like a giant wash tub in the room below." into field 3 put false into examFlag end if end mouseUp -- part 42 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=119 top=131 right=157 bottom=143 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp global examFlag,takeFlag,direction,cardID if examFlag then put "A doorway in the chamber below." into field 3 put false into examFlag else put "You must go down there before you can use that door." into field 3 put false into takeFlag end if end mouseUp -- part contents for background part 25 ----- text ----- East Ledge (looking west) -- part contents for background part 24 ----- text ----- You are on a ledge overlooking a huge chamber to the west. A stone stairway winds down to the floor of the chamber. A doorway to the east leads to the dam room. -- part contents for background part 36 ----- text ----- 1